weatherless...................68.40230% offense.......................42.58649% balance.......................34.65575% sand..........................21.82164% hyperoffense..................13.91890% sun........................... 9.28910% semistall..................... 6.82713% voltturn...................... 3.68589% sandoffense................... 2.55393% stall......................... 2.01172% sunoffense.................... 1.99108% rain.......................... 1.30959% multiweather.................. 1.23878% monotype...................... 1.21237% dragmag....................... 0.73568% sandstall..................... 0.55182% hail.......................... 0.41615% mononormal.................... 0.37513% choice........................ 0.32158% monoflying.................... 0.22516% monowater..................... 0.10426% monograss..................... 0.09542% monofire...................... 0.09322% trickroom..................... 0.09287% monodark...................... 0.08812% monopsychic................... 0.08445% tailwind...................... 0.07968% monofighting.................. 0.05171% monofairy..................... 0.04889% monobug....................... 0.03658% monoghost..................... 0.03281% monoground.................... 0.03133% monodragon.................... 0.03133% rainstall..................... 0.03026% monoelectric.................. 0.02839% monopoison.................... 0.02632% monosteel..................... 0.02230% monoice....................... 0.01385% monorock...................... 0.00820% trapper....................... 0.00782% rainoffense................... 0.00204% Stalliness (mean: -0.109) |#### -1.5|######## |############# -1.0|################ |####################### -0.5|########################### |########################## 0.0|############################## |############################## +0.5|################# |############## +1.0|########## |######## +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.43%