weatherless...................72.18432% offense.......................37.19865% balance.......................36.41692% sand..........................19.85819% hyperoffense..................12.19265% semistall.....................10.82596% sun........................... 6.64628% voltturn...................... 3.80985% sandoffense................... 3.71744% stall......................... 3.36581% sunoffense.................... 2.40271% sandstall..................... 1.52238% rain.......................... 1.32930% dragmag....................... 0.45857% monotype...................... 0.26780% mononormal.................... 0.19717% choice........................ 0.14688% multiweather.................. 0.11092% hail.......................... 0.09282% tailwind...................... 0.03809% monodark...................... 0.03797% trickroom..................... 0.03219% monopsychic................... 0.02688% monowater..................... 0.00578% rainoffense................... 0.00049% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.038) |# -1.5|##### |########### -1.0|############### |################## -0.5|########################### |############### 0.0|######################### |############################## +0.5|#################### |############ +1.0|################### |########### +1.5|## |#### +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.46%