weatherless...................74.41274% balance.......................41.89379% offense.......................28.82665% sand..........................22.23053% semistall.....................19.51688% voltturn...................... 6.35212% hyperoffense.................. 5.13739% stall......................... 4.62530% sun........................... 2.41356% sandoffense................... 1.48988% sandstall..................... 1.40524% dragmag....................... 1.22036% sunoffense.................... 1.05255% rain.......................... 0.95483% monotype...................... 0.20621% mononormal.................... 0.19641% choice........................ 0.01871% multiweather.................. 0.01187% tailwind...................... 0.01164% monopsychic................... 0.00923% trickroom..................... 0.00057% monowater..................... 0.00041% hail.......................... 0.00021% monodark...................... 0.00016% rainoffense................... 0.00002% monograss..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.348) | -1.5|# |##### -1.0|####### |########### -0.5|######################## |########### 0.0|##################### |############################## +0.5|####################### |################ +1.0|######################### |########################## +1.5|# |#### +2.0|# |### +2.5| more negative = more offensive, more positive = more stall one # = 0.47%