sun...........................68.51625% offense.......................45.54212% rain..........................24.57875% hyperoffense..................24.17735% balance.......................23.16790% weatherless...................21.37135% multiweather..................16.94703% sunoffense....................14.37277% semistall..................... 4.18742% stall......................... 2.92521% sand.......................... 2.61637% dragmag....................... 2.11978% rainoffense................... 1.65569% sunstall...................... 1.39420% batonpass..................... 0.66473% monotype...................... 0.57557% voltturn...................... 0.36891% sandstall..................... 0.18122% sandoffense................... 0.15852% trickroom..................... 0.13824% rainstall..................... 0.11836% choice........................ 0.10601% tailwind...................... 0.07161% monodragon.................... 0.06205% monoghost..................... 0.06205% tricksun...................... 0.06087% hail.......................... 0.05402% trapper....................... 0.05215% monodark...................... 0.05099% monosteel..................... 0.04959% monoflying.................... 0.04920% monoground.................... 0.04796% trickrain..................... 0.04683% mononormal.................... 0.04033% monowater..................... 0.03672% monopsychic................... 0.03424% monobug....................... 0.03421% gravity....................... 0.03250% monofairy..................... 0.03058% monofire...................... 0.02376% monopoison.................... 0.01755% monofighting.................. 0.01599% monorock...................... 0.01223% monoice....................... 0.01154% monoelectric.................. 0.01081% monograss..................... 0.00687% trickhail..................... 0.00485% tricksand..................... 0.00315% hailoffense................... 0.00187% fear.......................... 0.00107% allweather.................... 0.00052% hailstall..................... 0.00001% trickfear..................... 0.00000% Stalliness (mean: -0.350) |# -2.0|## |####### -1.5|################ |#################### -1.0|######################### |############################# -0.5|############################## |########################### 0.0|###################### |################# +0.5|############### |########## +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%