offense.......................60.46469% balance.......................38.51168% weatherless...................38.06301% sand..........................29.46003% rain..........................17.26951% trickroom.....................10.01834% sun........................... 9.62107% hail.......................... 7.63910% tailwind...................... 5.94050% multiweather.................. 2.05271% tricksand..................... 2.02592% trickhail..................... 1.05466% trickrain..................... 0.61563% voltturn...................... 0.59248% hyperoffense.................. 0.55412% semistall..................... 0.44788% hailoffense................... 0.09174% sandoffense................... 0.07812% monotype...................... 0.07802% sunoffense.................... 0.05680% monowater..................... 0.04953% dragmag....................... 0.04228% rainoffense................... 0.04001% tricksun...................... 0.02713% stall......................... 0.02162% gravity....................... 0.01778% monoflying.................... 0.00860% monopoison.................... 0.00739% monoghost..................... 0.00591% monoice....................... 0.00394% monoelectric.................. 0.00246% sandstall..................... 0.00224% monosteel..................... 0.00014% monoground.................... 0.00004% monograss..................... 0.00001% trapper....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.091) -1.5| | -1.0|#### |########## -0.5|############### |############################## 0.0|############################## |################## +0.5|##### |########## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.81%