balance.......................50.56895% offense.......................48.80061% sand..........................39.95385% weatherless...................33.05188% rain..........................15.62904% trickroom.....................11.50608% hail.......................... 7.70897% sun........................... 4.30184% tricksand..................... 2.20570% trickhail..................... 1.66356% tailwind...................... 1.57187% multiweather.................. 0.64558% trickrain..................... 0.54172% hyperoffense.................. 0.46450% hailoffense................... 0.18416% semistall..................... 0.16047% sandoffense................... 0.07396% sunoffense.................... 0.05687% monotype...................... 0.02583% monowater..................... 0.02122% dragmag....................... 0.01360% gravity....................... 0.01104% voltturn...................... 0.00922% stall......................... 0.00547% rainoffense................... 0.00532% monoflying.................... 0.00161% monoice....................... 0.00155% sandstall..................... 0.00079% monopoison.................... 0.00078% monoelectric.................. 0.00055% tricksun...................... 0.00024% monoghost..................... 0.00011% monosteel..................... 0.00001% monoground.................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.023) -1.5| | -1.0|## |#### -0.5|############ |########################## 0.0|############################## |##################### +0.5|## |#################### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.84%