weatherless...................95.75668% offense.......................44.07808% balance.......................38.62760% hyperoffense.................. 9.78611% voltturn...................... 5.74582% semistall..................... 5.32827% stall......................... 2.17994% rain.......................... 2.00109% hail.......................... 1.47197% monotype...................... 1.27085% sun........................... 0.67960% trickroom..................... 0.64058% choice........................ 0.45130% rainoffense................... 0.22841% monobug....................... 0.18731% monowater..................... 0.16992% monoice....................... 0.13526% monorock...................... 0.12575% sand.......................... 0.11784% monofighting.................. 0.11055% monopoison.................... 0.09831% mononormal.................... 0.09756% monodark...................... 0.09162% monoghost..................... 0.08024% sunoffense.................... 0.07871% tailwind...................... 0.07081% trickhail..................... 0.06784% hailoffense................... 0.05511% monoelectric.................. 0.04602% monoflying.................... 0.04424% monograss..................... 0.04144% monofire...................... 0.04110% monopsychic................... 0.03999% dragmag....................... 0.03974% monosteel..................... 0.03014% multiweather.................. 0.02658% monofairy..................... 0.02581% monodragon.................... 0.01902% hailstall..................... 0.01758% gravity....................... 0.01732% monoground.................... 0.01664% rainstall..................... 0.01554% sandoffense................... 0.00934% trapper....................... 0.00934% tricksun...................... 0.00654% sandstall..................... 0.00450% tricksand..................... 0.00314% trickrain..................... 0.00178% sunstall...................... 0.00136% allweather.................... 0.00008% Stalliness (mean: -0.052) -2.0|# |## -1.5|##### |######## -1.0|############# |################## -0.5|######################### |############################## 0.0|############################## |############################ +0.5|###################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%