weatherless...................96.03805% offense.......................43.70068% balance.......................38.64655% hyperoffense..................10.08789% voltturn...................... 6.76409% semistall..................... 5.32124% stall......................... 2.24364% rain.......................... 1.90174% hail.......................... 1.48421% monotype...................... 0.86153% trickroom..................... 0.68930% sun........................... 0.50089% choice........................ 0.47436% rainoffense................... 0.27733% monowater..................... 0.11806% monobug....................... 0.11546% monoice....................... 0.09662% sand.......................... 0.08940% monofighting.................. 0.08873% tailwind...................... 0.08100% trickhail..................... 0.08081% monopoison.................... 0.07025% monorock...................... 0.06623% mononormal.................... 0.06568% sunoffense.................... 0.06244% monodark...................... 0.06109% hailoffense................... 0.05323% monoghost..................... 0.04919% dragmag....................... 0.03523% monoelectric.................. 0.03096% monofire...................... 0.02601% monoflying.................... 0.02594% monograss..................... 0.02294% monopsychic................... 0.02249% monosteel..................... 0.01779% hailstall..................... 0.01668% multiweather.................. 0.01399% rainstall..................... 0.01381% monodragon.................... 0.01230% gravity....................... 0.01200% monofairy..................... 0.01131% monoground.................... 0.00967% sandoffense................... 0.00854% trapper....................... 0.00292% sandstall..................... 0.00274% tricksun...................... 0.00236% trickrain..................... 0.00212% tricksand..................... 0.00182% sunstall...................... 0.00095% allweather.................... 0.00010% Stalliness (mean: -0.053) -2.0|# |## -1.5|##### |######## -1.0|############# |################## -0.5|######################## |############################## 0.0|############################## |############################ +0.5|###################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%