weatherless...................96.59781% offense.......................42.68767% balance.......................36.96741% hyperoffense..................11.93373% voltturn...................... 9.45982% semistall..................... 5.26250% stall......................... 3.14869% hail.......................... 1.63812% rain.......................... 1.45758% trickroom..................... 0.81692% choice........................ 0.70250% rainoffense................... 0.36960% monotype...................... 0.29033% sun........................... 0.26736% tailwind...................... 0.12943% trickhail..................... 0.07749% monofighting.................. 0.04761% monowater..................... 0.04465% hailoffense................... 0.04085% sand.......................... 0.03987% sunoffense.................... 0.03760% monoice....................... 0.02528% dragmag....................... 0.02505% monodark...................... 0.02439% monobug....................... 0.02396% hailstall..................... 0.02311% monopsychic................... 0.01937% mononormal.................... 0.01911% monoflying.................... 0.01867% monopoison.................... 0.01691% monorock...................... 0.01320% monoghost..................... 0.01159% monodragon.................... 0.01133% sandoffense................... 0.01057% monofire...................... 0.00926% gravity....................... 0.00530% monoelectric.................. 0.00375% rainstall..................... 0.00296% monograss..................... 0.00253% monosteel..................... 0.00212% trickrain..................... 0.00124% monoground.................... 0.00115% monofairy..................... 0.00076% multiweather.................. 0.00074% tricksand..................... 0.00061% sandstall..................... 0.00053% sunstall...................... 0.00005% trapper....................... 0.00003% tricksun...................... 0.00001% allweather.................... 0.00000% Stalliness (mean: -0.060) -2.0|# |## -1.5|####### |########## -1.0|############## |################### -0.5|######################## |############################## 0.0|############################# |############################ +0.5|##################### |############## +1.0|######## |###### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%