weatherless...................83.34490% offense.......................39.00745% balance.......................31.82851% hyperoffense..................15.91761% sun........................... 9.07532% semistall..................... 8.51612% rain.......................... 5.79201% monotype...................... 5.28786% stall......................... 4.73031% batonpass..................... 4.12032% voltturn...................... 3.43995% sand.......................... 2.90382% multiweather.................. 1.83407% dragmag....................... 1.36037% monobug....................... 1.21326% monoghost..................... 1.10457% mononormal.................... 0.89070% sunoffense.................... 0.88419% hail.......................... 0.83937% monoflying.................... 0.72530% monopsychic................... 0.69908% monodragon.................... 0.66620% rainoffense................... 0.62218% monowater..................... 0.41575% choice........................ 0.41357% monorock...................... 0.35570% sunstall...................... 0.33819% monosteel..................... 0.33755% sandoffense................... 0.32127% monograss..................... 0.24842% monoground.................... 0.17509% monopoison.................... 0.16412% monofairy..................... 0.15439% monofire...................... 0.15182% sandstall..................... 0.14229% monoelectric.................. 0.11033% trapper....................... 0.10833% hailoffense................... 0.10791% monodark...................... 0.09878% rainstall..................... 0.08485% monoice....................... 0.07868% monofighting.................. 0.06016% fear.......................... 0.04919% trickroom..................... 0.04720% hailstall..................... 0.03738% tailwind...................... 0.01831% swagplay...................... 0.00631% allweather.................... 0.00582% gravity....................... 0.00259% trickrain..................... 0.00203% hailfear...................... 0.00171% tricksun...................... 0.00091% Stalliness (mean: -0.064) -3.0|# |# -2.0|### |######### -1.0|################### |############################# 0.0|############################## |###################### +1.0|############## |####### +2.0|### |# +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.72%