weatherless...................64.15572% offense.......................59.81404% balance.......................31.90955% rain..........................11.16467% sun........................... 9.99618% sand.......................... 7.41301% hail.......................... 7.28532% hyperoffense.................. 6.53859% monotype...................... 4.79190% trickroom..................... 4.63321% monowater..................... 3.45582% trickhail..................... 2.91465% tailwind...................... 2.69367% sunoffense.................... 1.51433% semistall..................... 0.87991% stall......................... 0.85792% monofire...................... 0.43067% monopsychic................... 0.27083% monoelectric.................. 0.26303% trapper....................... 0.25758% monofighting.................. 0.20672% hailstall..................... 0.14562% dragmag....................... 0.11124% mononormal.................... 0.08528% monoflying.................... 0.06216% voltturn...................... 0.05427% gravity....................... 0.04611% rainoffense................... 0.03216% multiweather.................. 0.01490% monoground.................... 0.00610% monograss..................... 0.00579% monofairy..................... 0.00542% batonpass..................... 0.00215% sandstall..................... 0.00136% monopoison.................... 0.00005% monosteel..................... 0.00001% sandoffense................... 0.00000% monodark...................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% swagplay...................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.145) |# -1.5|# |## -1.0|### |##### -0.5|######### |############################## 0.0|##################### |############# +0.5|##### |### +1.0|# | +1.5| | +2.0| |# more negative = more offensive, more positive = more stall one # = 1.06%