weatherless...................90.34420% offense.......................50.54441% balance.......................35.07679% hyperoffense.................. 9.06759% sand.......................... 4.91505% voltturn...................... 4.14294% sun........................... 3.12851% semistall..................... 3.01702% stall......................... 2.29419% rain.......................... 1.97572% monotype...................... 1.29951% multiweather.................. 0.78428% sandstall..................... 0.52480% choice........................ 0.45927% hail.......................... 0.42081% monobug....................... 0.21069% trickroom..................... 0.19834% monowater..................... 0.17155% sandoffense................... 0.13833% monoghost..................... 0.12602% monograss..................... 0.11986% dragmag....................... 0.11299% monofighting.................. 0.11085% sunoffense.................... 0.10469% monosteel..................... 0.09884% monodark...................... 0.09745% monopoison.................... 0.09327% monorock...................... 0.09202% monofire...................... 0.09041% monoflying.................... 0.08681% monoelectric.................. 0.07053% monopsychic................... 0.06463% monoground.................... 0.06448% mononormal.................... 0.05860% monodragon.................... 0.04417% sunstall...................... 0.03709% monoice....................... 0.02957% tailwind...................... 0.02622% trapper....................... 0.01359% rainoffense................... 0.00947% rainstall..................... 0.00783% monofairy..................... 0.00368% Stalliness (mean: -0.098) |# -1.5|## |######## -1.0|############ |#################### -0.5|######################## |############################## 0.0|########################## |###################### +0.5|############## |############# +1.0|##### |## +1.5|# | +2.0| |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.54%