offense.......................56.51998% sun...........................41.65636% weatherless...................41.58104% rain..........................37.95793% balance.......................31.70289% multiweather..................24.91931% hyperoffense.................. 7.56630% sand.......................... 3.36624% semistall..................... 3.12416% monotype...................... 2.31051% sunoffense.................... 1.28571% tailwind...................... 1.17946% stall......................... 1.08666% trickroom..................... 1.07859% hail.......................... 0.89435% dragmag....................... 0.88090% rainoffense................... 0.84324% monowater..................... 0.41826% tricksun...................... 0.41557% choice........................ 0.39405% voltturn...................... 0.35236% trickrain..................... 0.35101% monodark...................... 0.33757% batonpass..................... 0.27974% rainstall..................... 0.25956% monodragon.................... 0.25284% monoflying.................... 0.24477% monofairy..................... 0.15063% mononormal.................... 0.14256% trapper....................... 0.11700% sunstall...................... 0.10490% monograss..................... 0.09145% monopsychic................... 0.09011% monosteel..................... 0.09011% monofire...................... 0.08876% monoelectric.................. 0.08338% tricksand..................... 0.07800% sandoffense................... 0.07531% gravity....................... 0.07397% monoice....................... 0.07397% monoghost..................... 0.06859% monofighting.................. 0.06186% monobug....................... 0.04573% monorock...................... 0.03631% sandstall..................... 0.03093% monopoison.................... 0.02690% allweather.................... 0.02017% trickhail..................... 0.01748% monoground.................... 0.01479% hailstall..................... 0.01479% hailoffense................... 0.01345% swagplay...................... 0.01210% Stalliness (mean: -0.161) |# -1.5|## |##### -1.0|########### |################## -0.5|######################### |############################## 0.0|######################## |################## +0.5|############ |######## +1.0|##### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%