weatherless...................65.88607% offense.......................44.39734% sand..........................29.81732% hyperoffense..................25.21625% balance.......................23.69394% sandoffense................... 6.39085% semistall..................... 3.80719% stall......................... 2.88527% rain.......................... 2.88243% rainoffense................... 1.78693% choice........................ 1.74710% voltturn...................... 1.71864% trickroom..................... 1.34874% hail.......................... 1.29752% sandstall..................... 1.29183% tricksand..................... 0.99590% batonpass..................... 0.95038% dragmag....................... 0.90769% monotype...................... 0.69998% sun........................... 0.48657% multiweather.................. 0.36991% sunoffense.................... 0.21056% hailstall..................... 0.17642% monofighting.................. 0.14512% mononormal.................... 0.13374% monoflying.................... 0.09959% monowater..................... 0.07398% monograss..................... 0.05406% monofire...................... 0.04837% monorock...................... 0.04553% monopoison.................... 0.03699% hailoffense................... 0.03415% monodark...................... 0.03130% monosteel..................... 0.03130% monodragon.................... 0.02561% monopsychic................... 0.01992% trapper....................... 0.01992% monobug....................... 0.01707% monoground.................... 0.01707% gravity....................... 0.01138% monoice....................... 0.01138% monoelectric.................. 0.01138% monoghost..................... 0.00854% tailwind...................... 0.00569% sunstall...................... 0.00285% monofairy..................... 0.00285% rainstall..................... 0.00285% Stalliness (mean: -0.364) -2.0|### |###### -1.5|############# |####################### -1.0|###################### |####################### -0.5|############################## |####################### 0.0|##################### |################ +0.5|############ |######## +1.0|######## |### +1.5|### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%