weatherless...................51.21027% sand..........................44.58868% offense.......................37.14986% balance.......................26.94405% hyperoffense..................25.73513% sandoffense................... 8.11666% semistall..................... 5.73763% stall......................... 4.43333% rain.......................... 2.70137% voltturn...................... 2.19847% trickroom..................... 2.10726% hail.......................... 2.03651% rainoffense................... 1.91224% sandstall..................... 1.78691% tricksand..................... 1.43487% choice........................ 1.34985% dragmag....................... 0.89267% multiweather.................. 0.66401% hailstall..................... 0.32378% sun........................... 0.12718% hailoffense................... 0.12650% monotype...................... 0.11399% monofighting.................. 0.10553% batonpass..................... 0.05085% sunoffense.................... 0.01993% gravity....................... 0.01479% monodragon.................... 0.00402% monoflying.................... 0.00402% monowater..................... 0.00216% monodark...................... 0.00094% monopsychic................... 0.00067% monofairy..................... 0.00067% monoground.................... 0.00055% trapper....................... 0.00045% mononormal.................... 0.00011% monobug....................... 0.00001% monosteel..................... 0.00000% monoelectric.................. 0.00000% monoice....................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.300) -2.0|###### |##### -1.5|##################### |####################### -1.0|#################### |############################## -0.5|########################### |################## 0.0|##################### |######################## +0.5|############## |########## +1.0|######### |###### +1.5|##### |#### +2.0|#### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.40%