sand..........................51.77368% weatherless...................44.71509% offense.......................36.20950% hyperoffense..................31.69186% balance.......................22.62982% sandoffense...................13.83791% semistall..................... 6.93142% voltturn...................... 3.80972% stall......................... 2.53739% rain.......................... 2.38444% trickroom..................... 1.99285% dragmag....................... 1.92264% rainoffense................... 1.90502% tricksand..................... 1.34754% sandstall..................... 1.25937% hail.......................... 1.10705% choice........................ 0.34790% hailoffense................... 0.28876% sun........................... 0.24778% multiweather.................. 0.22804% hailstall..................... 0.09248% sunoffense.................... 0.04719% batonpass..................... 0.00986% gravity....................... 0.00235% monotype...................... 0.00161% monodragon.................... 0.00083% monoflying.................... 0.00083% monowater..................... 0.00034% monofighting.................. 0.00028% monodark...................... 0.00008% monoground.................... 0.00004% monopsychic................... 0.00003% monofairy..................... 0.00003% mononormal.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.424) -2.0|###### |##### -1.5|####################### |######################### -1.0|################ |############################## -0.5|################# |############## 0.0|################# |############### +0.5|######### |######## +1.0|####### |######### +1.5|### |# +2.0|## | +2.5|## more negative = more offensive, more positive = more stall one # = 0.48%