offense.......................100.00000% weatherless...................100.00000% semistall..................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% hyperoffense.................. 0.00000% sand.......................... 0.00000% stall......................... 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% balance....................... 0.00000% monotype...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.210) -1.0| | -0.5| |############################## 0.0| | +0.5| | +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 3.33%