weatherless...................62.13487% offense.......................43.62904% balance.......................32.62411% sand..........................17.38190% rain..........................14.45486% hyperoffense..................13.57134% semistall..................... 7.16432% sun........................... 4.94651% stall......................... 3.01118% dragmag....................... 2.83087% voltturn...................... 2.59647% choice........................ 2.47025% monotype...................... 2.46424% hail.......................... 1.84517% sandoffense................... 1.08787% rainstall..................... 0.97367% multiweather.................. 0.74528% rainoffense................... 0.72725% monopoison.................... 0.51088% sunstall...................... 0.31855% sunoffense.................... 0.31254% sandstall..................... 0.30052% trickroom..................... 0.28249% monoice....................... 0.27047% monodark...................... 0.27047% monodragon.................... 0.21036% monoground.................... 0.20435% monowater..................... 0.18632% monosteel..................... 0.18031% monofighting.................. 0.14425% monoelectric.................. 0.12021% monorock...................... 0.09016% monopsychic................... 0.08414% tailwind...................... 0.07813% monobug....................... 0.07813% monoghost..................... 0.06010% hailoffense................... 0.04808% mononormal.................... 0.04808% trapper....................... 0.04207% monoflying.................... 0.03606% monograss..................... 0.03005% monofire...................... 0.03005% hailstall..................... 0.03005% tricksun...................... 0.01202% trickhail..................... 0.00601% allweather.................... 0.00601% Stalliness (mean: -0.103) -2.0|### |#### -1.5|###### |############# -1.0|################## |########################## -0.5|############################## |############################## 0.0|############################ |############################ +0.5|################## |################# +1.0|######### |######## +1.5|####### |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%