offense.......................40.42010% weatherless...................38.97850% sand..........................30.81042% balance.......................29.67527% rain..........................26.50781% hyperoffense..................14.79859% semistall.....................10.43234% dragmag....................... 6.21387% stall......................... 4.67371% voltturn...................... 3.67403% sun........................... 3.43250% hail.......................... 3.01613% multiweather.................. 2.74537% choice........................ 2.32090% rainstall..................... 1.79335% rainoffense................... 1.58273% sandstall..................... 1.51102% sandoffense................... 1.39177% sunstall...................... 0.49183% tailwind...................... 0.36360% monotype...................... 0.31639% trickroom..................... 0.19595% monoice....................... 0.15794% sunoffense.................... 0.15557% monobug....................... 0.07608% hailstall..................... 0.06247% monosteel..................... 0.03417% monoground.................... 0.02736% hailoffense................... 0.01753% monopoison.................... 0.00914% monodark...................... 0.00699% monowater..................... 0.00220% tricksun...................... 0.00101% monofire...................... 0.00074% monoelectric.................. 0.00065% monofighting.................. 0.00059% monoghost..................... 0.00029% monoflying.................... 0.00024% trapper....................... 0.00014% allweather.................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.033) -2.0|##### |##### -1.5|####### |############## -1.0|############### |###################### -0.5|###################### |############################## 0.0|#################### |############################ +0.5|############### |################ +1.0|############## |########### +1.5|####### |## +2.0|#### |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%