sand..........................44.00051% offense.......................37.38300% balance.......................33.08706% weatherless...................30.80903% rain..........................28.06593% hyperoffense..................12.96541% semistall.....................12.07129% multiweather.................. 6.89895% dragmag....................... 5.58260% stall......................... 4.49324% sun........................... 2.46504% sandstall..................... 2.30568% choice........................ 2.24251% voltturn...................... 2.07324% hail.......................... 1.55845% rainstall..................... 1.54528% rainoffense................... 1.11205% tailwind...................... 1.00049% sandoffense................... 0.51414% trickroom..................... 0.15987% sunoffense.................... 0.06604% monotype...................... 0.03489% sunstall...................... 0.02990% monobug....................... 0.01907% monoground.................... 0.00730% hailstall..................... 0.00540% monosteel..................... 0.00509% monoice....................... 0.00331% hailoffense................... 0.00047% monodark...................... 0.00005% monopoison.................... 0.00003% monoelectric.................. 0.00001% monowater..................... 0.00001% tricksun...................... 0.00001% monofighting.................. 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.050) -2.0|#### |### -1.5|###### |######## -1.0|############## |############## -0.5|################ |########################## 0.0|############## |############################## +0.5|########### |############## +1.0|############### |########## +1.5|###### |### +2.0|### |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%