weatherless...................89.65294% offense.......................53.43196% hyperoffense..................33.75489% balance.......................11.96216% voltturn...................... 7.00343% sun........................... 5.00121% monotype...................... 2.69972% sand.......................... 2.29232% sunoffense.................... 2.09055% hail.......................... 1.86417% rain.......................... 1.39644% semistall..................... 0.68494% mononormal.................... 0.58213% hailoffense................... 0.54593% rainoffense................... 0.51938% monowater..................... 0.49862% batonpass..................... 0.41898% trickroom..................... 0.39678% choice........................ 0.32341% monobug....................... 0.21818% sandoffense................... 0.20997% monoice....................... 0.20370% multiweather.................. 0.19260% monograss..................... 0.19115% dragmag....................... 0.18342% monofire...................... 0.16894% monorock...................... 0.16798% stall......................... 0.16605% monodark...................... 0.13467% monopoison.................... 0.11199% monofighting.................. 0.11102% monoflying.................... 0.09847% tailwind...................... 0.07771% trickhail..................... 0.07337% monosteel..................... 0.06227% monoground.................... 0.05937% monoghost..................... 0.05454% monopsychic................... 0.05406% monodragon.................... 0.04779% monoelectric.................. 0.04730% monofairy..................... 0.02317% sandstall..................... 0.01786% trapper....................... 0.01593% tricksun...................... 0.01110% gravity....................... 0.00821% tricksand..................... 0.00579% rainstall..................... 0.00241% Stalliness (mean: -0.711) |# -2.0|### |####### -1.5|############### |######################## -1.0|############################## |############################## -0.5|############################# |##################### 0.0|############## |######## +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.52%