weatherless...................89.78918% offense.......................53.61450% hyperoffense..................32.81026% balance.......................12.70138% voltturn...................... 8.28097% sun........................... 4.94921% monotype...................... 2.47066% sand.......................... 2.41355% sunoffense.................... 2.08041% hail.......................... 1.75570% rain.......................... 1.27674% semistall..................... 0.72547% mononormal.................... 0.54120% hailoffense................... 0.52587% monowater..................... 0.50225% rainoffense................... 0.46392% trickroom..................... 0.40335% batonpass..................... 0.34266% choice........................ 0.26999% monobug....................... 0.20702% sandoffense................... 0.19611% monograss..................... 0.18265% multiweather.................. 0.16853% stall......................... 0.14840% monoice....................... 0.14384% dragmag....................... 0.13840% monodark...................... 0.13813% monorock...................... 0.13233% monofire...................... 0.12327% monofighting.................. 0.12185% monopoison.................... 0.09418% monoflying.................... 0.08769% trickhail..................... 0.07543% tailwind...................... 0.06975% monoghost..................... 0.05639% monoground.................... 0.04648% monopsychic................... 0.04141% monoelectric.................. 0.03764% monosteel..................... 0.03610% monodragon.................... 0.03449% monofairy..................... 0.01915% sandstall..................... 0.01655% trapper....................... 0.01596% tricksun...................... 0.01041% gravity....................... 0.00651% tricksand..................... 0.00496% rainstall..................... 0.00175% Stalliness (mean: -0.693) |# -2.0|### |####### -1.5|############### |######################## -1.0|############################## |############################## -0.5|############################## |###################### 0.0|############### |######### +0.5|###### |### +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.51%