weatherless...................92.99196% offense.......................51.17871% hyperoffense..................25.05891% balance.......................22.91429% voltturn......................14.96360% monotype...................... 2.73561% sand.......................... 2.53462% hail.......................... 2.46380% sun........................... 1.94727% monowater..................... 0.97666% sunoffense.................... 0.90036% hailoffense................... 0.84720% semistall..................... 0.76492% mononormal.................... 0.72380% monobug....................... 0.48375% trickroom..................... 0.31834% monofighting.................. 0.23119% sandoffense................... 0.16299% rain.......................... 0.13964% monopoison.................... 0.10621% stall......................... 0.08317% rainoffense................... 0.08255% multiweather.................. 0.06433% choice........................ 0.05955% monopsychic................... 0.05892% batonpass..................... 0.05702% monograss..................... 0.05259% sandstall..................... 0.03391% monorock...................... 0.02797% monodragon.................... 0.02065% monodark...................... 0.01733% dragmag....................... 0.01505% monoice....................... 0.01006% monoflying.................... 0.00641% monoground.................... 0.00633% monofairy..................... 0.00613% tailwind...................... 0.00604% trapper....................... 0.00512% monofire...................... 0.00359% monoghost..................... 0.00345% monosteel..................... 0.00056% monoelectric.................. 0.00049% trickhail..................... 0.00003% rainstall..................... 0.00000% tricksun...................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.517) |# -2.0|# |#### -1.5|########## |########################## -1.0|############################ |############################# -0.5|############################## |######################## 0.0|######################## |################ +0.5|######## |######### +1.0|## | +1.5|# more negative = more offensive, more positive = more stall one # = 0.47%