weatherless...................89.41703% offense.......................49.97469% balance.......................31.73154% hyperoffense..................13.37667% hail.......................... 4.80104% semistall..................... 3.54392% voltturn...................... 3.44269% rain.......................... 2.86565% sun........................... 2.53845% monotype...................... 1.47838% stall......................... 1.37317% sunoffense.................... 0.78601% rainoffense................... 0.57197% sand.......................... 0.49352% mononormal.................... 0.39192% choice........................ 0.36987% trickroom..................... 0.35866% hailoffense................... 0.34709% monofighting.................. 0.16812% monoice....................... 0.15981% monorock...................... 0.12401% monowater..................... 0.12184% monobug....................... 0.12003% multiweather.................. 0.10738% monoflying.................... 0.10377% trickhail..................... 0.09003% monograss..................... 0.08496% monofire...................... 0.08460% monopoison.................... 0.06761% hailstall..................... 0.06689% monopsychic................... 0.05423% monoelectric.................. 0.04736% tailwind...................... 0.04483% monoghost..................... 0.03796% monoground.................... 0.03254% sandoffense................... 0.02531% monodark...................... 0.02495% monosteel..................... 0.02169% monofairy..................... 0.01265% trapper....................... 0.00868% monodragon.................... 0.00687% rainstall..................... 0.00470% sandstall..................... 0.00434% fear.......................... 0.00434% tricksun...................... 0.00362% gravity....................... 0.00181% sunstall...................... 0.00108% dragmag....................... 0.00108% sandfear...................... 0.00108% trickrain..................... 0.00072% Stalliness (mean: -0.213) |# -2.0|# |### -1.5|##### |########## -1.0|############## |###################### -0.5|######################## |############################## 0.0|########################## |##################### +0.5|############### |########## +1.0|###### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%