weatherless...................87.79323% offense.......................47.25196% balance.......................32.35216% hyperoffense..................14.36406% voltturn...................... 7.16970% hail.......................... 6.66154% semistall..................... 3.98352% rain.......................... 2.89522% sun........................... 2.33503% stall......................... 2.04829% sunoffense.................... 1.29870% rainoffense................... 1.02812% hailoffense................... 0.66665% monotype...................... 0.61257% trickroom..................... 0.45643% sand.......................... 0.35927% choice........................ 0.26779% mononormal.................... 0.26021% trickhail..................... 0.19327% monoice....................... 0.14196% monofighting.................. 0.06858% hailstall..................... 0.04689% multiweather.................. 0.04307% monowater..................... 0.03144% monorock...................... 0.02996% monograss..................... 0.02039% tailwind...................... 0.01769% monopoison.................... 0.01658% monobug....................... 0.01236% monopsychic................... 0.00759% monoghost..................... 0.00503% monofire...................... 0.00499% monoflying.................... 0.00463% monoelectric.................. 0.00379% monoground.................... 0.00354% sandoffense................... 0.00227% monosteel..................... 0.00182% sandstall..................... 0.00173% gravity....................... 0.00145% monodark...................... 0.00094% tricksun...................... 0.00046% trapper....................... 0.00032% rainstall..................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.195) |# -2.0|## |#### -1.5|###### |######### -1.0|############### |###################### -0.5|#################### |############################## 0.0|######################## |###################### +0.5|################# |######### +1.0|######## |### +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%