weatherless...................92.29737% offense.......................47.81014% balance.......................32.07554% hyperoffense..................13.92879% voltturn...................... 8.23887% semistall..................... 4.31254% rain.......................... 3.95700% sand.......................... 2.78452% stall......................... 1.87300% monotype...................... 0.96998% rainoffense................... 0.91900% sun........................... 0.86477% trickroom..................... 0.79928% choice........................ 0.74989% monowater..................... 0.42669% hail.......................... 0.36819% multiweather.................. 0.26832% dragmag....................... 0.21001% sunoffense.................... 0.19006% monoice....................... 0.14342% monoelectric.................. 0.12948% monobug....................... 0.10028% mononormal.................... 0.07857% hailstall..................... 0.07246% tailwind...................... 0.05529% monoflying.................... 0.04923% monorock...................... 0.01704% gravity....................... 0.01002% rainstall..................... 0.00797% monopsychic................... 0.00683% sandstall..................... 0.00488% monograss..................... 0.00423% monofighting.................. 0.00351% monoghost..................... 0.00348% monopoison.................... 0.00330% monodragon.................... 0.00240% monosteel..................... 0.00189% monofairy..................... 0.00175% monofire...................... 0.00158% sunstall...................... 0.00139% monodark...................... 0.00087% tricksand..................... 0.00080% sandoffense................... 0.00070% monoground.................... 0.00053% trapper....................... 0.00019% trickrain..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.179) -2.0|# |## -1.5|####### |########### -1.0|################### |###################### -0.5|############################## |############################## 0.0|############################# |########################## +0.5|################## |########### +1.0|######### |### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%