weatherless...................94.83034% offense.......................49.47365% balance.......................31.34321% hyperoffense..................13.28369% voltturn......................12.47847% semistall..................... 2.98657% stall......................... 2.91289% rain.......................... 2.49128% sand.......................... 1.93082% choice........................ 1.18780% monotype...................... 0.83143% rainoffense................... 0.80101% sun........................... 0.68804% monowater..................... 0.51961% trickroom..................... 0.47387% sunoffense.................... 0.23656% mononormal.................... 0.16221% dragmag....................... 0.13562% hail.......................... 0.09681% monoelectric.................. 0.06661% multiweather.................. 0.03501% monoflying.................... 0.03348% tailwind...................... 0.02904% hailstall..................... 0.01785% monoice....................... 0.01552% monobug....................... 0.01058% monorock...................... 0.00820% monopsychic................... 0.00687% monofighting.................. 0.00468% gravity....................... 0.00212% rainstall..................... 0.00205% monosteel..................... 0.00182% monograss..................... 0.00116% monoghost..................... 0.00070% sunstall...................... 0.00018% monodark...................... 0.00017% monofairy..................... 0.00017% monopoison.................... 0.00016% monofire...................... 0.00014% tricksand..................... 0.00009% sandstall..................... 0.00009% monodragon.................... 0.00008% sandoffense................... 0.00003% monoground.................... 0.00002% trapper....................... 0.00001% trickrain..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.173) -2.0|# |## -1.5|##### |########### -1.0|#################### |################## -0.5|############################## |######################### 0.0|######################### |########################## +0.5|############## |########## +1.0|######## |# +1.5|# |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%