weatherless...................97.05249% offense.......................48.25277% balance.......................34.98096% hyperoffense.................. 8.40195% semistall..................... 6.28828% voltturn...................... 4.44671% stall......................... 2.07604% rain.......................... 1.35930% trickroom..................... 1.27443% monotype...................... 0.93273% sun........................... 0.81744% dragmag....................... 0.69430% hail.......................... 0.69332% choice........................ 0.69234% rainoffense................... 0.58416% sunoffense.................... 0.20503% mononormal.................... 0.17038% monowater..................... 0.11944% monofighting.................. 0.11730% sand.......................... 0.11519% monopsychic................... 0.10965% monoghost..................... 0.08662% monodark...................... 0.07750% monorock...................... 0.05787% monoelectric.................. 0.05642% monoflying.................... 0.04419% multiweather.................. 0.03774% monopoison.................... 0.03586% rainstall..................... 0.02983% monoground.................... 0.02471% monobug....................... 0.02262% monoice....................... 0.02047% monograss..................... 0.01721% monofire...................... 0.01698% hailoffense................... 0.01681% hailstall..................... 0.01671% trapper....................... 0.01192% tailwind...................... 0.01007% gravity....................... 0.00881% monodragon.................... 0.00855% monosteel..................... 0.00817% sandstall..................... 0.00551% monofairy..................... 0.00548% trickhail..................... 0.00458% sunstall...................... 0.00109% Stalliness (mean: -0.048) -2.0| |# -1.5|### |####### -1.0|########## |################ -0.5|###################### |############################## 0.0|######################### |#################### +0.5|############### |########### +1.0|####### |#### +1.5|#### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.56%