weatherless...................96.22640% offense.......................47.00136% balance.......................33.10380% semistall..................... 9.17997% hyperoffense.................. 9.10979% voltturn...................... 8.48538% hail.......................... 2.42408% dragmag....................... 1.85224% stall......................... 1.60508% rain.......................... 1.03984% rainoffense................... 0.84376% trickroom..................... 0.73328% hailoffense................... 0.68258% choice........................ 0.37944% sun........................... 0.26637% sunoffense.................... 0.13955% monotype...................... 0.05564% sand.......................... 0.04331% monofighting.................. 0.02299% monopoison.................... 0.00831% monograss..................... 0.00781% monowater..................... 0.00518% trickhail..................... 0.00401% monoghost..................... 0.00337% mononormal.................... 0.00248% monofire...................... 0.00204% monobug....................... 0.00163% sandstall..................... 0.00107% monoice....................... 0.00089% tricksun...................... 0.00056% monorock...................... 0.00041% monoelectric.................. 0.00037% rainstall..................... 0.00018% monoflying.................... 0.00011% monopsychic................... 0.00009% monoground.................... 0.00001% hailstall..................... 0.00001% monofairy..................... 0.00000% monodark...................... 0.00000% multiweather.................. 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.002) |# -1.5|### |####### -1.0|####### |########### -0.5|############## |############################## 0.0|##################### |################# +0.5|############ |########### +1.0|#### |####### +1.5|###### |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.66%