weatherless...................70.79731% offense.......................50.06404% balance.......................33.88302% hyperoffense..................11.06041% sun...........................10.90565% monotype...................... 8.81898% rain.......................... 8.37603% sand.......................... 7.26598% trickroom..................... 5.33141% semistall..................... 3.97321% hail.......................... 3.17003% monowater..................... 3.04462% sunoffense.................... 1.51297% tailwind...................... 1.45693% stall......................... 1.01932% choice........................ 0.88590% monofire...................... 0.84054% voltturn...................... 0.75248% monoelectric.................. 0.68844% monoflying.................... 0.64841% multiweather.................. 0.49365% monofairy..................... 0.46163% monofighting.................. 0.43761% monograss..................... 0.41360% monoice....................... 0.40026% monodark...................... 0.34422% monorock...................... 0.32020% monobug....................... 0.21881% sandoffense................... 0.21347% trickhail..................... 0.21347% tricksun...................... 0.20546% monopsychic................... 0.20280% mononormal.................... 0.19212% rainoffense................... 0.18945% rainstall..................... 0.17078% monopoison.................... 0.16277% gravity....................... 0.16010% monoghost..................... 0.15477% monodragon.................... 0.14409% batonpass..................... 0.14142% dragmag....................... 0.12541% tricksand..................... 0.10940% trickrain..................... 0.09072% monoground.................... 0.07471% monosteel..................... 0.06938% hailoffense................... 0.06404% sunstall...................... 0.06137% sandstall..................... 0.03469% hailstall..................... 0.01334% swagplay...................... 0.00534% trapper....................... 0.00534% allweather.................... 0.00267% Stalliness (mean: -0.158) |## -1.5|##### |######## -1.0|############# |################ -0.5|############################## |########################### 0.0|############################## |##################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.52%