weatherless...................64.56922% offense.......................48.93307% balance.......................39.92538% trickroom.....................12.45075% sand..........................11.68319% sun...........................11.27407% rain.......................... 9.19440% hyperoffense.................. 7.52262% monotype...................... 5.60159% hail.......................... 3.61380% semistall..................... 3.04191% tailwind...................... 3.02691% sunoffense.................... 2.29005% monowater..................... 1.86578% choice........................ 1.09648% monofire...................... 0.90389% voltturn...................... 0.69572% stall......................... 0.57703% monofairy..................... 0.52191% tricksun...................... 0.42484% multiweather.................. 0.33469% monodark...................... 0.32705% monofighting.................. 0.31523% gravity....................... 0.27589% monograss..................... 0.26906% rainoffense................... 0.25438% monobug....................... 0.24575% trickhail..................... 0.21011% monoice....................... 0.20172% rainstall..................... 0.18183% monoelectric.................. 0.16142% monopsychic................... 0.15164% monoflying.................... 0.14701% sunstall...................... 0.14671% mononormal.................... 0.13825% sandstall..................... 0.12757% monorock...................... 0.11376% monopoison.................... 0.10771% trickrain..................... 0.09182% sandoffense................... 0.05503% monosteel..................... 0.05271% tricksand..................... 0.04824% hailoffense................... 0.04124% monodragon.................... 0.04045% monoghost..................... 0.03490% batonpass..................... 0.01038% monoground.................... 0.00336% dragmag....................... 0.00092% swagplay...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.102) | -1.5|## |#### -1.0|######## |######### -0.5|########################## |################ 0.0|############################## |################### +0.5|############## |###### +1.0|### |## +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.70%