weatherless...................65.65968% offense.......................50.47094% balance.......................42.08621% trickroom.....................14.07733% sun...........................12.55723% sand..........................11.31951% rain.......................... 8.95528% tailwind...................... 5.66572% hyperoffense.................. 5.12313% sunoffense.................... 2.70978% semistall..................... 2.17967% hail.......................... 1.90949% monotype...................... 1.43953% choice........................ 0.56602% monowater..................... 0.56437% multiweather.................. 0.40120% monofire...................... 0.23230% voltturn...................... 0.21777% stall......................... 0.14005% tricksun...................... 0.13436% monodark...................... 0.13394% rainoffense................... 0.12560% monofairy..................... 0.10121% monograss..................... 0.09370% trickhail..................... 0.09128% mononormal.................... 0.06656% sunstall...................... 0.06065% monopoison.................... 0.05769% rainstall..................... 0.04777% monofighting.................. 0.04717% gravity....................... 0.02971% monosteel..................... 0.02801% monoghost..................... 0.02168% sandstall..................... 0.02145% trickrain..................... 0.02120% monopsychic................... 0.02083% monoelectric.................. 0.01678% tricksand..................... 0.01633% monobug....................... 0.01528% monoice....................... 0.01489% sandoffense................... 0.01318% monorock...................... 0.01212% monodragon.................... 0.00895% monoflying.................... 0.00377% hailoffense................... 0.00284% monoground.................... 0.00027% batonpass..................... 0.00017% dragmag....................... 0.00004% swagplay...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.106) | -1.5|# |### -1.0|####### |####### -0.5|############################## |############ 0.0|############################# |######################## +0.5|############ |### +1.0|## |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.75%