weatherless...................77.32850% offense.......................45.32134% balance.......................28.52460% sand..........................15.73259% stall.........................13.03918% voltturn...................... 7.25454% semistall..................... 7.09282% hyperoffense.................. 6.02206% sun........................... 4.90906% choice........................ 1.79270% sunoffense.................... 1.45688% rain.......................... 1.15401% sandstall..................... 1.01611% hail.......................... 1.01558% rainoffense................... 0.67440% dragmag....................... 0.63753% monotype...................... 0.14105% monoice....................... 0.14105% multiweather.................. 0.13974% trickroom..................... 0.03175% sandoffense................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.206) |## -1.5|## |#### -1.0|###### |############# -0.5|############### |############################## 0.0|################# |############ +0.5|############ |###### +1.0|###### |####### +1.5|### |########### +2.0|# | +2.5|### | more negative = more offensive, more positive = more stall one # = 0.65%