weatherless...................96.60620% offense.......................41.60882% balance.......................31.90619% hyperoffense..................15.02465% voltturn......................13.01962% semistall..................... 7.32994% stall......................... 4.13040% hail.......................... 2.55462% choice........................ 1.08094% trickroom..................... 0.73834% rain.......................... 0.70141% dragmag....................... 0.48091% monotype...................... 0.48080% tailwind...................... 0.21793% trickhail..................... 0.21032% monofighting.................. 0.18399% rainoffense................... 0.17720% monoflying.................... 0.16273% sun........................... 0.13115% hailoffense................... 0.07259% monobug....................... 0.02778% monowater..................... 0.02687% monoghost..................... 0.01847% monosteel..................... 0.01558% monopoison.................... 0.01402% monorock...................... 0.01113% sunoffense.................... 0.00905% sand.......................... 0.00772% monoice....................... 0.00748% hailstall..................... 0.00713% mononormal.................... 0.00372% monopsychic................... 0.00303% monodark...................... 0.00224% monoground.................... 0.00182% monodragon.................... 0.00109% multiweather.................. 0.00109% monoelectric.................. 0.00079% monofairy..................... 0.00023% monograss..................... 0.00021% monofire...................... 0.00018% rainstall..................... 0.00007% trickrain..................... 0.00007% trapper....................... 0.00004% gravity....................... 0.00004% sunstall...................... 0.00001% sandoffense................... 0.00001% tricksun...................... 0.00000% sandstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.073) -2.0|## |### -1.5|############## |############# -1.0|############### |######################## -0.5|######################### |############################## 0.0|############################## |####################### +0.5|##################### |############### +1.0|############ |########### +1.5|### |## +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.40%