weatherless...................65.05102% offense.......................46.70606% balance.......................46.08953% sun...........................12.82648% rain..........................11.23452% sand.......................... 8.98386% hyperoffense.................. 3.73399% hail.......................... 3.43054% semistall..................... 2.82914% trickroom..................... 2.76726% tailwind...................... 2.52982% multiweather.................. 1.48195% monotype...................... 1.27706% voltturn...................... 0.80125% trickhail..................... 0.66878% stall......................... 0.64128% dragmag....................... 0.59406% sunoffense.................... 0.35387% gravity....................... 0.33966% monowater..................... 0.33829% rainoffense................... 0.26082% monoelectric.................. 0.24844% batonpass..................... 0.20123% sandstall..................... 0.19894% tricksand..................... 0.19206% monoice....................... 0.13156% trickrain..................... 0.12055% tricksun...................... 0.09443% monoghost..................... 0.09259% sandoffense................... 0.08159% mononormal.................... 0.08022% monofire...................... 0.04538% monograss..................... 0.04263% monoflying.................... 0.04217% monopoison.................... 0.04080% monofairy..................... 0.03621% monopsychic................... 0.03530% trapper....................... 0.03392% monosteel..................... 0.03300% monodragon.................... 0.02429% hailoffense................... 0.02384% monodark...................... 0.02384% rainstall..................... 0.02384% monofighting.................. 0.02109% monorock...................... 0.01788% monobug....................... 0.01604% hailstall..................... 0.01192% sunstall...................... 0.00825% monoground.................... 0.00779% swagplay...................... 0.00321% Stalliness (mean: 0.002) -1.5|# |### -1.0|###### |########### -0.5|#################### |############################# 0.0|############################## |########################### +0.5|#################### |############ +1.0|##### |## +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.60%