weatherless...................63.35879% balance.......................47.58400% offense.......................46.22729% sun...........................13.13847% rain..........................11.70563% sand.......................... 9.67063% hail.......................... 3.64285% hyperoffense.................. 3.21090% trickroom..................... 2.79270% tailwind...................... 2.73446% semistall..................... 2.39941% multiweather.................. 1.48167% monotype...................... 1.04651% trickhail..................... 0.80024% voltturn...................... 0.74924% dragmag....................... 0.60976% stall......................... 0.57840% gravity....................... 0.42695% sunoffense.................... 0.33732% monowater..................... 0.30700% rainoffense................... 0.26484% sandstall..................... 0.24114% monoelectric.................. 0.23270% tricksand..................... 0.20855% trickrain..................... 0.12093% batonpass..................... 0.11697% monoice....................... 0.09967% tricksun...................... 0.08278% monoghost..................... 0.07118% sandoffense................... 0.06905% mononormal.................... 0.04780% monoflying.................... 0.03350% monofire...................... 0.03308% monograss..................... 0.03262% monofairy..................... 0.03111% trapper....................... 0.03018% monopoison.................... 0.02972% monopsychic................... 0.02502% monodragon.................... 0.02172% monodark...................... 0.02168% rainstall..................... 0.01659% monosteel..................... 0.01659% hailoffense................... 0.01547% monorock...................... 0.01483% monobug....................... 0.01212% monofighting.................. 0.01208% sunstall...................... 0.00459% monoground.................... 0.00438% hailstall..................... 0.00304% swagplay...................... 0.00221% Stalliness (mean: 0.012) -1.5|# |## -1.0|##### |########### -0.5|################### |############################ 0.0|############################## |########################### +0.5|#################### |############ +1.0|##### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.61%