weatherless...................62.68933% balance.......................55.79758% offense.......................41.33176% rain..........................16.84368% sand..........................10.01814% sun........................... 9.48215% hail.......................... 1.76703% stall......................... 1.35778% trickroom..................... 1.30941% tailwind...................... 1.20633% sandstall..................... 1.13349% semistall..................... 1.02205% multiweather.................. 0.79932% trickhail..................... 0.63539% hyperoffense.................. 0.49083% gravity....................... 0.40546% dragmag....................... 0.40037% voltturn...................... 0.25666% trickrain..................... 0.12806% tricksand..................... 0.10196% monotype...................... 0.09852% sunoffense.................... 0.04180% monowater..................... 0.04150% rainoffense................... 0.04035% tricksun...................... 0.01566% monofire...................... 0.01392% monoelectric.................. 0.00940% monorock...................... 0.00833% monopoison.................... 0.00764% monoghost..................... 0.00668% monoflying.................... 0.00445% sandoffense................... 0.00330% mononormal.................... 0.00299% monoice....................... 0.00236% batonpass..................... 0.00056% trapper....................... 0.00051% monofairy..................... 0.00036% hailoffense................... 0.00032% monopsychic................... 0.00026% monodark...................... 0.00023% monofighting.................. 0.00019% monograss..................... 0.00013% monosteel..................... 0.00004% monobug....................... 0.00002% sunstall...................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.070) -1.5| | -1.0|# |######## -0.5|############# |################### 0.0|############################## |########################## +0.5|############## |######## +1.0|## | +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.81%