weatherless...................70.95395% offense.......................44.25000% balance.......................27.96711% hyperoffense..................20.08553% sun...........................16.05921% rain..........................14.15132% voltturn...................... 6.64474% multiweather.................. 4.85526% semistall..................... 4.21711% stall......................... 3.48026% sand.......................... 3.25000% monotype...................... 2.78289% sunoffense.................... 2.59868% choice........................ 2.06579% rainoffense................... 1.12500% hail.......................... 0.88158% monofire...................... 0.43421% sunstall...................... 0.37500% monoflying.................... 0.36184% monowater..................... 0.32895% monograss..................... 0.28947% dragmag....................... 0.27632% sandoffense................... 0.25658% monopsychic................... 0.24342% mononormal.................... 0.23026% trickroom..................... 0.21053% monoground.................... 0.17763% monosteel..................... 0.14474% monoice....................... 0.13816% rainstall..................... 0.13816% monoghost..................... 0.13158% monofighting.................. 0.12500% monorock...................... 0.11184% monopoison.................... 0.10526% monobug....................... 0.09868% monoelectric.................. 0.09868% monodragon.................... 0.09868% sandstall..................... 0.04605% monofairy..................... 0.04605% monodark...................... 0.03947% tailwind...................... 0.03289% hailoffense................... 0.03289% trapper....................... 0.01316% tricksun...................... 0.01316% hailstall..................... 0.00658% Stalliness (mean: -0.248) -2.0|## |######### -1.5|########### |################# -1.0|####################### |######################### -0.5|############################ |############################## 0.0|############################# |###################### +0.5|#################### |############ +1.0|###### |##### +1.5|## |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%