weatherless...................70.19977% offense.......................44.00154% balance.......................27.23741% hyperoffense..................20.73829% sun...........................16.44012% rain..........................15.32591% voltturn...................... 7.73008% multiweather.................. 5.22992% stall......................... 4.02265% semistall..................... 4.00012% sand.......................... 2.88431% choice........................ 2.38698% sunoffense.................... 2.36682% monotype...................... 2.25960% rainoffense................... 1.11073% hail.......................... 0.95010% monofire...................... 0.50945% dragmag....................... 0.32117% monoflying.................... 0.31270% sunstall...................... 0.28681% monowater..................... 0.24641% trickroom..................... 0.21142% monograss..................... 0.20301% rainstall..................... 0.18169% sandoffense................... 0.17989% monopsychic................... 0.17778% monoground.................... 0.14612% monosteel..................... 0.12457% mononormal.................... 0.12208% monoghost..................... 0.11624% monoice....................... 0.10426% monofighting.................. 0.08249% monodragon.................... 0.07622% monoelectric.................. 0.06240% monobug....................... 0.05876% monorock...................... 0.05325% monopoison.................... 0.04701% hailoffense................... 0.03248% sandstall..................... 0.03176% monodark...................... 0.03121% monofairy..................... 0.02340% tailwind...................... 0.01536% trapper....................... 0.00866% tricksun...................... 0.00866% hailstall..................... 0.00433% Stalliness (mean: -0.254) -2.0|## |########### -1.5|########### |################# -1.0|####################### |########################## -0.5|########################### |############################## 0.0|############################# |##################### +0.5|#################### |############ +1.0|##### |##### +1.5|## |### +2.0|# |# +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%