weatherless...................77.89910% offense.......................35.11719% hyperoffense..................24.86512% balance.......................22.65028% stall.........................13.38627% sun...........................12.28457% voltturn......................12.24725% rain..........................11.00698% semistall..................... 3.98114% multiweather.................. 2.37935% sunoffense.................... 2.16149% monotype...................... 1.59353% monofire...................... 1.19664% sand.......................... 1.16222% rainoffense................... 0.56554% dragmag....................... 0.45361% choice........................ 0.30317% trickroom..................... 0.25103% rainstall..................... 0.22912% monosteel..................... 0.18030% monoflying.................... 0.12430% monofighting.................. 0.05409% sandoffense................... 0.04604% monograss..................... 0.03706% hail.......................... 0.02695% monoghost..................... 0.00049% monopsychic................... 0.00033% mononormal.................... 0.00016% monowater..................... 0.00014% sunstall...................... 0.00009% sandstall..................... 0.00009% monoground.................... 0.00001% monopoison.................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.142) -2.0|### |########################## -1.5|############### |############## -1.0|############# |################# -0.5|############################## |####################### 0.0|###################### |############################ +0.5|######### |##### +1.0|### |###### +1.5|#### |############ +2.0|## |####### +2.5|####### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%