weatherless...................80.28257% offense.......................62.29782% hyperoffense..................19.22441% sand..........................16.37484% balance.......................15.37692% sandoffense................... 5.10821% sun........................... 2.22862% semistall..................... 1.95586% rain.......................... 1.63518% dragmag....................... 1.61009% multiweather.................. 1.34705% stall......................... 1.14499% hail.......................... 0.83150% sandstall..................... 0.74565% voltturn...................... 0.73578% monotype...................... 0.20875% sunoffense.................... 0.15987% batonpass..................... 0.14681% rainoffense................... 0.08993% tailwind...................... 0.05143% trickroom..................... 0.04737% mononormal.................... 0.04368% swagplay...................... 0.03523% monoghost..................... 0.03167% hailoffense................... 0.02393% monodark...................... 0.02292% monoflying.................... 0.02250% monopoison.................... 0.01956% monoground.................... 0.01794% monoice....................... 0.01289% monofairy..................... 0.00836% monobug....................... 0.00716% tricksand..................... 0.00709% monofighting.................. 0.00526% monopsychic................... 0.00425% sunstall...................... 0.00385% monograss..................... 0.00302% monowater..................... 0.00297% monoelectric.................. 0.00217% monofire...................... 0.00215% monorock...................... 0.00144% monosteel..................... 0.00058% monodragon.................... 0.00025% trapper....................... 0.00012% allweather.................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.465) -2.0| |## -1.5|### |######## -1.0|############ |############ -0.5|############################## |########## 0.0|######## |##### +0.5|### |## +1.0|# |# +1.5|# | +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 1.02%