weatherless...................69.35253% offense.......................56.77875% balance.......................29.55643% sun...........................12.70792% hyperoffense..................10.83885% sand.......................... 9.81935% rain.......................... 6.61778% monotype...................... 5.56251% hail.......................... 2.37882% trickroom..................... 2.36988% semistall..................... 2.29834% monowater..................... 2.11053% tailwind...................... 0.98372% monoelectric.................. 0.98372% multiweather.................. 0.83169% voltturn...................... 0.69755% sunoffense.................... 0.68861% monofire...................... 0.57235% tricksand..................... 0.55446% stall......................... 0.52763% monograss..................... 0.38455% trapper....................... 0.38455% sandoffense................... 0.37560% dragmag....................... 0.35772% batonpass..................... 0.25935% monorock...................... 0.23252% monopsychic................... 0.19674% monofighting.................. 0.18780% trickhail..................... 0.16992% trickrain..................... 0.15203% monoghost..................... 0.13414% monodragon.................... 0.12520% mononormal.................... 0.11626% monosteel..................... 0.10732% tricksun...................... 0.10732% monopoison.................... 0.08943% monoflying.................... 0.08943% gravity....................... 0.07154% monobug....................... 0.07154% monoice....................... 0.06260% rainoffense................... 0.04471% monodark...................... 0.04471% monoground.................... 0.04471% rainstall..................... 0.02683% monofairy..................... 0.01789% hailoffense................... 0.01789% sandstall..................... 0.00894% allweather.................... 0.00894% Stalliness (mean: -0.249) |# -1.5|#### |####### -1.0|############## |##################### -0.5|######################## |############################## 0.0|###################### |################ +0.5|########### |######### +1.0|#### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.60%