weatherless...................66.15767% offense.......................55.21110% balance.......................31.18970% sun...........................14.05757% sand..........................10.86524% hyperoffense..................10.81575% rain.......................... 7.23693% monotype...................... 4.96311% trickroom..................... 2.74851% hail.......................... 2.31001% semistall..................... 2.23146% monowater..................... 2.12923% tailwind...................... 1.15841% monoelectric.................. 0.80541% sunoffense.................... 0.75543% voltturn...................... 0.74692% multiweather.................. 0.58334% tricksand..................... 0.57208% stall......................... 0.55199% monofire...................... 0.51646% trapper....................... 0.40778% sandoffense................... 0.37703% monograss..................... 0.32342% dragmag....................... 0.26242% monopsychic................... 0.23624% trickhail..................... 0.22530% trickrain..................... 0.18618% batonpass..................... 0.18006% monorock...................... 0.16160% tricksun...................... 0.13173% monofighting.................. 0.12058% monoghost..................... 0.11215% monodragon.................... 0.09095% monosteel..................... 0.09041% mononormal.................... 0.08845% gravity....................... 0.07995% monopoison.................... 0.07133% monoflying.................... 0.05958% monobug....................... 0.04685% monoice....................... 0.03545% monodark...................... 0.03272% rainoffense................... 0.03074% monoground.................... 0.02651% rainstall..................... 0.02184% monofairy..................... 0.02147% hailoffense................... 0.01137% allweather.................... 0.00960% sandstall..................... 0.00832% Stalliness (mean: -0.234) |# -1.5|#### |####### -1.0|############# |##################### -0.5|###################### |############################## 0.0|###################### |################# +0.5|########### |######### +1.0|#### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.61%