offense.......................54.87991% weatherless...................54.58054% balance.......................36.06822% sun...........................19.12434% sand..........................15.79958% rain.......................... 7.87510% hyperoffense.................. 7.46639% trickroom..................... 3.44783% monotype...................... 2.65688% hail.......................... 2.65686% monowater..................... 1.50975% tailwind...................... 1.36135% semistall..................... 1.12843% voltturn...................... 0.72416% sunoffense.................... 0.62943% monopsychic................... 0.61909% trickhail..................... 0.50288% stall......................... 0.45706% tricksand..................... 0.34447% trapper....................... 0.28732% sandoffense................... 0.24229% monofire...................... 0.18360% trickrain..................... 0.17806% monoelectric.................. 0.11865% gravity....................... 0.10303% dragmag....................... 0.07097% tricksun...................... 0.06724% monodragon.................... 0.05401% monorock...................... 0.05171% monosteel..................... 0.03905% multiweather.................. 0.03642% monograss..................... 0.02981% monopoison.................... 0.02961% monofairy..................... 0.01241% monoground.................... 0.00418% monodark...................... 0.00235% monoflying.................... 0.00184% batonpass..................... 0.00035% mononormal.................... 0.00035% monofighting.................. 0.00030% monobug....................... 0.00018% rainoffense................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.185) |# -1.5|## |##### -1.0|####### |################## -0.5|################ |############################## 0.0|########################## |################# +0.5|########### |####### +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.70%