weatherless...................89.62981% offense.......................71.01290% balance.......................27.16813% sun........................... 3.83726% rain.......................... 3.45842% hail.......................... 1.92029% hyperoffense.................. 1.73873% sand.......................... 1.50686% multiweather.................. 0.34831% dragmag....................... 0.32549% tailwind...................... 0.11504% semistall..................... 0.08024% sunoffense.................... 0.05140% rainoffense................... 0.04509% gravity....................... 0.03020% voltturn...................... 0.02470% trickroom..................... 0.01201% hailoffense................... 0.00987% sandoffense................... 0.00800% trapper....................... 0.00791% monotype...................... 0.00355% monowater..................... 0.00168% batonpass..................... 0.00100% monoflying.................... 0.00068% mononormal.................... 0.00061% tricksun...................... 0.00040% monograss..................... 0.00038% trickrain..................... 0.00026% monofighting.................. 0.00020% trickhail..................... 0.00015% swagplay...................... 0.00009% Stalliness (mean: -0.222) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################## -0.2|############################## |############################ 0.0|######################### |#################### +0.2|############### |########### +0.4|####### |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%