weatherless...................76.33015% balance.......................58.99066% offense.......................35.85716% trickroom.....................28.50430% hail..........................14.88848% trickhail..................... 9.74292% sun........................... 3.52052% rain.......................... 3.00822% tailwind...................... 2.62045% semistall..................... 2.40595% hyperoffense.................. 2.39974% sand.......................... 2.26668% monotype...................... 0.82756% stall......................... 0.34649% voltturn...................... 0.33126% monoice....................... 0.27910% tricksun...................... 0.27011% hailstall..................... 0.26756% monobug....................... 0.26716% sunoffense.................... 0.23540% tricksand..................... 0.21382% gravity....................... 0.08298% monopsychic................... 0.06709% choice........................ 0.05478% monowater..................... 0.05285% batonpass..................... 0.04864% monofire...................... 0.04818% monopoison.................... 0.03900% rainoffense................... 0.03651% mononormal.................... 0.02924% monoelectric.................. 0.02333% trickrain..................... 0.02275% sandstall..................... 0.01562% multiweather.................. 0.01405% monofighting.................. 0.01093% monoflying.................... 0.00742% trapper....................... 0.00395% monoghost..................... 0.00250% sunstall...................... 0.00240% hailoffense................... 0.00189% dragmag....................... 0.00103% monograss..................... 0.00026% monoground.................... 0.00022% monodark...................... 0.00021% monodragon.................... 0.00004% monorock...................... 0.00002% monofairy..................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.099) -1.5|# |# -1.0|###### |###### -0.5|######### |################ 0.0|############################ |############################## +0.5|################ |############### +1.0|##### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.74%