weatherless...................67.20828% offense.......................48.18662% sand..........................28.48279% hyperoffense..................22.87810% balance.......................22.12395% sandoffense................... 5.89264% semistall..................... 4.74770% rain.......................... 2.67037% voltturn...................... 2.47155% stall......................... 2.06362% monotype...................... 1.86137% batonpass..................... 1.79282% choice........................ 1.46373% hail.......................... 1.35747% rainoffense................... 1.34375% trickroom..................... 1.19635% sandstall..................... 1.07980% dragmag....................... 0.98725% tricksand..................... 0.77814% monowater..................... 0.67188% sun........................... 0.46620% monopoison.................... 0.31537% hailstall..................... 0.30166% monoghost..................... 0.26052% multiweather.................. 0.18511% gravity....................... 0.17483% monofighting.................. 0.11998% sunoffense.................... 0.10969% monosteel..................... 0.08227% monoflying.................... 0.06513% monofire...................... 0.06170% monoice....................... 0.05485% monoelectric.................. 0.04799% monoground.................... 0.04456% mononormal.................... 0.04114% monodark...................... 0.03771% monorock...................... 0.03428% monobug....................... 0.02742% monopsychic................... 0.02742% monograss..................... 0.02400% hailoffense................... 0.01714% trapper....................... 0.01371% monofairy..................... 0.00686% tailwind...................... 0.00343% Stalliness (mean: -0.363) -2.0|### |###### -1.5|########## |#################### -1.0|####################### |############################ -0.5|############################## |########################### 0.0|#################### |############### +0.5|########### |######## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.46%