weatherless...................62.74571% offense.......................46.17717% sand..........................33.08448% hyperoffense..................25.37978% balance.......................20.94404% sandoffense................... 7.12669% semistall..................... 5.45781% voltturn...................... 2.93738% rain.......................... 2.85776% stall......................... 2.04121% choice........................ 1.70781% rainoffense................... 1.69211% trickroom..................... 1.42152% batonpass..................... 1.29663% hail.......................... 1.19884% sandstall..................... 1.17456% monotype...................... 1.08027% dragmag....................... 1.03620% tricksand..................... 0.93710% hailstall..................... 0.34620% sun........................... 0.28905% monowater..................... 0.25826% monopoison.................... 0.25818% monoghost..................... 0.22802% multiweather.................. 0.17584% gravity....................... 0.14057% monosteel..................... 0.07032% monoelectric.................. 0.05805% monofighting.................. 0.05427% sunoffense.................... 0.04390% monofire...................... 0.03503% monoflying.................... 0.03017% monopsychic................... 0.02354% mononormal.................... 0.02245% hailoffense................... 0.01718% monodark...................... 0.01669% monobug....................... 0.01551% monograss..................... 0.01455% monorock...................... 0.01427% monoground.................... 0.01228% trapper....................... 0.00872% monofairy..................... 0.00359% tailwind...................... 0.00225% monoice....................... 0.00206% Stalliness (mean: -0.393) -2.0|#### |####### -1.5|############ |####################### -1.0|########################## |############################## -0.5|############################## |########################### 0.0|#################### |############## +0.5|########## |######### +1.0|######## |##### +1.5|### |# +2.0| |# +2.5|# |# +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.43%