weatherless...................50.20755% sand..........................45.83915% offense.......................38.97882% hyperoffense..................30.77740% balance.......................19.04904% sandoffense................... 9.65105% semistall..................... 8.92722% rain.......................... 3.27420% voltturn...................... 2.88050% rainoffense................... 2.63215% choice........................ 2.29804% stall......................... 2.26753% trickroom..................... 1.76042% sandstall..................... 1.47558% tricksand..................... 1.27994% hail.......................... 0.72152% dragmag....................... 0.54105% batonpass..................... 0.53214% monotype...................... 0.16409% hailstall..................... 0.13518% multiweather.................. 0.09650% monopoison.................... 0.05985% sun........................... 0.05407% monowater..................... 0.05062% hailoffense................... 0.03514% monoelectric.................. 0.02772% monoghost..................... 0.02394% gravity....................... 0.01508% monograss..................... 0.00136% monofire...................... 0.00049% sunoffense.................... 0.00043% mononormal.................... 0.00007% monoflying.................... 0.00002% monofighting.................. 0.00001% monorock...................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.422) -2.0|###### |######### -1.5|################ |############################ -1.0|########################### |############################## -0.5|####################### |################### 0.0|############### |################ +0.5|######### |####### +1.0|########### |######### +1.5|### |# +2.0| |## +2.5|## | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.43%