sand..........................49.21399% weatherless...................46.50485% offense.......................36.96619% hyperoffense..................35.43592% balance.......................17.68008% sandoffense...................12.07105% semistall..................... 7.00390% rain.......................... 3.94991% rainoffense................... 3.93299% stall......................... 2.91391% trickroom..................... 2.56722% voltturn...................... 2.38007% tricksand..................... 2.32860% sandstall..................... 2.32227% choice........................ 2.10769% batonpass..................... 1.04602% dragmag....................... 0.65805% hail.......................... 0.32298% hailoffense................... 0.07124% monotype...................... 0.02628% hailstall..................... 0.02405% monowater..................... 0.01698% sun........................... 0.01284% multiweather.................. 0.00457% monopoison.................... 0.00413% monoelectric.................. 0.00292% monoghost..................... 0.00201% monograss..................... 0.00019% gravity....................... 0.00008% monofire...................... 0.00003% sunoffense.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.492) -2.0|## |######## -1.5|################### |############################## -1.0|############################ |############################ -0.5|############### |############## 0.0|####### |############# +0.5|########### |##### +1.0|########### |#### +1.5|# |# +2.0| |## +2.5|### | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.49%